Thursday, October 18, 2012

Return to Competition

So Saturday is the first competitive level event I'm going to have played in in months.  I'm pretty set on my Junk Tokens.  I've done some playtesting up at the local shop and here at the house and I think I've settled on a good deck design.  I have good game against control, though it's not perfect.  I have a very good match up against midrange decks in the form of board flood and inevitability.  And I feel like I have very good game against the fast aggro decks in the format.  I really do feel like the crazy control builds are my worst matchup and I'm still considering my board options against it.  Most are running an inane number of board sweepers, usually between 5 and 8, and that's hard to recover from.  Especially Terminus, being as indestructible, regeneration, nor protection from x do anything to stop it.

My current decklist:
Creatures
Avacen Pilgrim x2
Arbor Elf x4
Trostani, Voice of Selesnya x2

Planeswalkers
Garruk, Relentless x3
Vraska the Unseen x1
Sorin, Lord of Innistrad x2

Spells
Lingering Souls x4
Selesnya Charm x4
Gather the Townsfolk x3
Call of the Conclave x2
Intangible Virtue x4
Golgari Charm x2
Oblivion Ring x4

Land
Isolated Chapel x4
Temple Garden x4
Overgrown Tomb x4
Forest x2
Plains x2
Swamp x1
Evolving Wilds x2
Vault of the Archangel x2
Gavony Township x2

My current problem with my deck is that it doesn't offer me what I consider enough pump spells.  I dropped two Phantom Generals in favor of 2 more mana dorks, which I think will make the deck play out a little more aggressively, but gives me less long game.  But the short game is where I think I was lacking.  Lowering the curve and giving me more chances to drop Lingering Souls on turn two feels very important.  I'm also unsure of my split of planeswalkers.  Vraska seems ok, but I don't know if I want a second one of her.  I've been contemplating dropping her for another copy of Sorin to add to my chances of drawing an anthem effect.  I'm also thinking about dropping her for a copy of Angel of Serinity that I can fetch up with Garruk's (flipped) -1 ability.  It would give me a big out to some of the other deck's end game plans and offer me a chance to slip in the fatal hits needed to end a game.  Just some ideas. 

As for my board, right now it's built to shore up the control match up and give me some outs against Unburial Rites decks. This is in the form of 2 Tormod's Crypt and 1 Rest in peace.  It also gives me more game against control decks in the form of 2 Pithing Needles and 3 Sever the Bloodlines.  I feel that a lot of control decks are riding Entreat the Angels to the win and a timely Sever will snatch the game out from under them.  I've got 3 Centaur Healers in there for match ups that are bad races.  Azorius Aggro and Rakdos/BR Zombies being my biggest worries in that respect.  The last 4 slots are currently utility things such as Sundering Growth and Rootbound Defense (2 each).  I haven't decided if these are the best things in the slot or if I'm better off putting in a pair of each of the knights.  Pro white and pro black are both very relevant right now and I may want to drop them both in in different match ups over the utilities.  Alternatively, I can add in some bigger nasty critters to act as my finishers in the place of Vraska.  I have no idea at the moment, these last 4 spots are the only ones I'm not confident in right now.

I'll post again when it's all over and update the decklist one last time, as well as posting a tournament report.

SD13

No comments:

Post a Comment