Alright, been awhile since I've posted and I'm working on new decks. Mostly working on new Bant ideas that work with Venser. I'm loving my Pod brews, but I'm having a hard time deciding if Venser's land control component works well with it or not. Control Pod seems interesting to me, but its hard to come up with a list that makes the best use of both the land control elements of the Band Land Control deck and the Venser Pod list that I've been tinkering with. Maybe the two deck ideas are best left separate, even though they do share more than half of the card choices.
The core concept of both decks is very similar. The Venser Pod deck just goes a different road to get there. Both decks use Stonehorn Dignitary to limit your opponent's early aggressive starts and buying you time to roll out Acidic Slime to get rid of his mana base or some of his threats. The pod version rolls up to Elesh Norn on the high end with Sun Titan shenanigans being possible with Phantasmal Image. On the other hand, the Bant Land Control method works the same way, but instead focuses more completely on the ETB effects of the creature base and ramps more. It runs more lands and adds even more mana dorks, as well as a playset of Rampant Growth.
Both accomplish the win by stalling the game long enough to achieve a soft lock or mana control, then end the game with big hitters and I really like that plan. I just have to decide which I think is more consistent and offers the best lines of play against the Metagame right now. By the metagame, I'm referring to UW Delver and Midrange, Wolfrun, RG Aggro, and Naya Pod. Solarflare is still a real deck, but I don't feel like it is as much of a problem as the faster starting decks for either of my lists.
I guess the good news is that I've got plenty of time for playtesting before the next big event I'll be playing in, which may not be till August. I'll get back in and update before then.
SD13
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