Sunday, April 22, 2012

Local Level Events and Brewing

So this weekend I went and played in the Friday night events at one of the local shops. Truehidaway Family & Gaming in Robinson, IL.  I played in two events, one Modern and one Standard.  I ran my BW Tokens list in the Modern event and went 3-0 (6-2 for games) to win the event.  The Standard event was a little less flawless, since I was running a Venser Aggro list that I'm brewing up... This is the interesting part.

So my list is pretty fresh, and I'm still getting the hang of it.  Here goes:

Main Deck
3 Venser, The Sojourner
3 Ponder
1 Sword of War and Peace
1 Sword of Feast and Famine
3 Intangible Virtue
3 Honor of the Pure
1 Day of Judgment
(15 Spells)

2 Grand Abolisher
4 Blade Splicer
2 Master Splicer
2 Phyrexian Metamorph
4 Champion of the Parish
3 Stonehorn Dignitary
3 Inquisitor Exarch
(22 Creatures)

7 Plains
5 Island
4 Seachrome Coast
3 Glacial Fortress (I only own 3, need 1 more)
2 Moorland Haunt
2 Ghost Quarter
(23 Lands)

Sideboard
3 Trinket Mage
1 Elixer of Immortality
1 Nihil Spellbomb
1 Grafdigger's Cage
1 Hex Parasite
1 Blazing Torch
1 Elspeth Tirel
2 Thalia, Guardian of Thraben
3 Oblivion Ring

The Play-by-Play of the Standard Event.

Round 1
I played against a mono black aggro deck.  Basically, the only plan I could see in either of these two decks (I played the same basic deck twice) was to hurry out Phyrexian Obliterator and then skate to an easy W.  Game one, he did just that and I couldn't do anything after that to secure the win.  Game 2, I kept after mulling down to 6 and having 2 land in hand.  I never saw a third land and that made it an easy win for him.
(0-1, 0-2)

Round 2
Played against RG Werewolves.  It was a short first game and he outraced me to the win.  Same as Game 1 of the first round, it could have gone either way.  Game 2, was a lot more difficult for him, since I had boarded in my trinket mage package.  His undying stuff wasn't working after an early Grafdigger's cage and I managed to lock out his attack phase with Venser/Stonehorn until I could build up game winning damage and get through with everything unblocked.  Sadly, this opponent doesn't belive in conceding lost games, so we had to play it all out.  We didn't even have time to start Game 3, and it went to a draw.
(0-1-1, 1-3)

Round 3
I played against a mono-white weenies style deck for this one.  It was a tough couple of games.  He won first round with a 4th turn Champ of the Parish suited up with Angelic Destiny.  After the first game loss, I plugged in some O-rings and let the rest ride.  We went back and forth and I got lucky enough to land a few well placed O-rings to get through for the win.  Third game was more of the same.
(1-1-1, 3-4)

Round 4
Round 4 was playing against another Mono-black aggro.  Game 1 was rough and he won.  Game 2 I boarded in the Trinket Mage package and the Oblivion Rings.  I managed to control him long enough to get a win in through 2 O-ringed Phyrexian Obliterators.  Game 3 was more of the same.  He played a problem, I played a solution.  Finally Dayed to wipe his board, then made my case with a Giest of Saint Traft suited up with a Sword of Feast and Famine.
(2-1-1, 5-5)

Not exactly the way I'd have liked to have rode to victory, but I guess placing third (in a weak play environment) with a deck that I had never played before isn't so bad.  I need to tweak and refine the monster though.  I wasn't impressed by the Inquisitor Exarch at all and I'm thinking Suture Priest will be a better fit.  Each creature I drop bumps me up by 1 and each one they drop takes one down... I think that'll be a good way to help along the road with clogged board states like what I saw in the Mono-white and the RG Werewolf match ups.  I know that none of these decks are likely to be seen in more developed metagames, but I still needed to playtest and some of the lessons will apply across the actual meta.  I'm open to questions, commentary or suggestions on this deck.  I think it has real potential, but it'll just have to see more play before I know for sure.

SD13

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