Scheduling is a pain in the ass. I'm trying to get a grip on how I'm going to book the rest of the year out as far as my gaming adventures go. So far, I'm 2/6 on my competitive Magic endeavors. I'm trying to plot out the next few so I can start practicing and getting a feel for the next big thing to try. It looks like the coming PTQs will be in Standard, which suits me fine, since I think I can make a few standard decks that'll play well in a variety of ways. That's always a good plan so you can have a feel for the metagame and be able to make last second audibles to new decks away from the weaker ones against a given field.
Anyway, that's my big thing right now. So far, I'm looking at a Grand Prix in Minneapolis, but that's a 10 hour drive and has the potential to turn into a 3 day event... I can't afford that. There's also a Grand Prix in Columbus, which is much more manageable, but could still be a 2 or 3 day event... Less driving, but still... Could be tough to finance. That's all that's on the big event calendar right now. There's always more to come though.
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Saturday, March 31, 2012
Monday, March 26, 2012
On the Horizon
Well, the next thing up on the gaming agenda is prepping for the next Midwest Warfare tournament. Some weekend in May. Just put up a poll for it in the Facebook page. Get over there and have a look if you haven't yet. Other than that, still in the middle of a move. That schedule may have just got stepped up, but there'll have to be more details on that later, since I'm not sure what's going on yet. That's pretty much all from me for now.
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Wednesday, March 14, 2012
D&D Reloaded
I'm getting things in order to start playing in a new D&D game with some friends and possibly my girlfriend for her first time. I'm working on a new character and right now, I've got the basics of the campaign in mind. We're going to be starting at level 2 and working up from there. We are also required to take 1 level of fighter, as we've been inducted into a large city's militia. So... I'm thinking I'm going to play a rich kid who's rank was paid for by "daddy." Maybe a fighter/ aristocrat or fighter/bard. Don't know yet. But I'm planning on kind of basing him off of Zap Branigan from Futurama. I think he'll be hilarious and will give a lot of flavor to the group. I just have to make him a touch more realistic and serious. But yeah, lecherous pompous asshole seems to be the order of the day. Just some thoughts for the day.
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Tuesday, March 13, 2012
Next Big Move?
Alright, so my gf and I have found a new place and I'm going to be moving for the rest of the month. That means no big events for a little bit. On the upside, the gaming room I've got set aside there is a solid 10 sq. foot bigger than the one in this house and still has a nice roomy closet to stash all the construction materials in. Anyway, I've got to get running to finish securing the said abode.
SD13
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Friday, March 9, 2012
Afterthoughts about PTQ Indy
Alright, so it took a few more days than I expected, but spring break caught up with me and I felt like getting out of the house and relaxing a bit.
So, post PTQ Barcelona notes... Well, BW Tokens was really powerful and steady. To be blunt, I was under-rested and underfed and I was still able to pilot this wonderfully fun brew to a solid finish. If I had had a good night's rest and a proper breakfast, I might have been sharp enough to avoid making some of the mistakes that cost me a few of those games. I will concede however that one game loss was purely the result of a lack of experience in the format on my part. Veldakin Shackles in a control deck is just too powerful.
Also, after a little more playtesting, U control seems to be my deck's biggest weakness. Which, all things considered isn't that bad. Control decks like UW Control and monoU Fairies don't make up a very big percentage of the field in most of the modern format tourneys I've read through. Especially not at the top end. My deck beat a few of the nastier decks that the format has to offer and came through pretty easily. The one deck that beat it that wasn't outright control was still not really a bad matchup, it was just a bad game for me and a close race for the two decks.
As far as personal play notes... Bob is a pain in the ass. If you get anxious and forget his trigger during your upkeep, you instantly screw up and get a game play warning, and if you do it enough times, and automatic game loss. After my second warning, I managed to remember the rest of the day. But he's still a lurker that can cost you. Secondly, it is important to slow down and do things one step at a time and in the proper order. Fortunately, my first opponent was nice enough to let me take back a step in combat to avoid screwing up a bad play. My other opponents were not so lenient, and honestly shouldn't have been. So, slow down, take things through the phases of each step one at a time, and keep your head in the game. Speaking of focus... I wasn't able to block out the outside world from the game as easily as I usually do. That's saying something. Typically when I sit down to play competitive Magic, nothing shy of a hurricane can break my concentration. That day, I couldn't keep my head in a game for a minute. I'll chalk that up to lack of good rest.
Lessons learned in summary? Slow down and do it right, get a good night's sleep, eat breakfast, and be aware of the tricks that at least most of the field have to offer. I think next time those are my goals. There are no more PTQs for this season, so I'm going to shoot for Grand Prix events to fill out the rest of the calendar year. My goal is four more competitive level events this year. I think I have an honest shot at doing great things if I keep learning at the pace I am.
SD13
So, post PTQ Barcelona notes... Well, BW Tokens was really powerful and steady. To be blunt, I was under-rested and underfed and I was still able to pilot this wonderfully fun brew to a solid finish. If I had had a good night's rest and a proper breakfast, I might have been sharp enough to avoid making some of the mistakes that cost me a few of those games. I will concede however that one game loss was purely the result of a lack of experience in the format on my part. Veldakin Shackles in a control deck is just too powerful.
Also, after a little more playtesting, U control seems to be my deck's biggest weakness. Which, all things considered isn't that bad. Control decks like UW Control and monoU Fairies don't make up a very big percentage of the field in most of the modern format tourneys I've read through. Especially not at the top end. My deck beat a few of the nastier decks that the format has to offer and came through pretty easily. The one deck that beat it that wasn't outright control was still not really a bad matchup, it was just a bad game for me and a close race for the two decks.
As far as personal play notes... Bob is a pain in the ass. If you get anxious and forget his trigger during your upkeep, you instantly screw up and get a game play warning, and if you do it enough times, and automatic game loss. After my second warning, I managed to remember the rest of the day. But he's still a lurker that can cost you. Secondly, it is important to slow down and do things one step at a time and in the proper order. Fortunately, my first opponent was nice enough to let me take back a step in combat to avoid screwing up a bad play. My other opponents were not so lenient, and honestly shouldn't have been. So, slow down, take things through the phases of each step one at a time, and keep your head in the game. Speaking of focus... I wasn't able to block out the outside world from the game as easily as I usually do. That's saying something. Typically when I sit down to play competitive Magic, nothing shy of a hurricane can break my concentration. That day, I couldn't keep my head in a game for a minute. I'll chalk that up to lack of good rest.
Lessons learned in summary? Slow down and do it right, get a good night's sleep, eat breakfast, and be aware of the tricks that at least most of the field have to offer. I think next time those are my goals. There are no more PTQs for this season, so I'm going to shoot for Grand Prix events to fill out the rest of the calendar year. My goal is four more competitive level events this year. I think I have an honest shot at doing great things if I keep learning at the pace I am.
SD13
Sunday, March 4, 2012
PTQ Barcelona (Indy, March 3rd)
So the event started at 11, which was one thing in a long series of lucky breaks that made it possible for me to even attend. My girl friend got sent home from work and if not for her waking me up, Stars know when I might have come around. But she woke me up at nine and as far as the event posts were concerned, nine a.m. was the opening of registration. She talked me into getting up and trying to run up there anyway. I'm glad she did.
Anyway, long story short, we arrive late, but still in time to catch the last 15 minutes of the extended registration period. I got my deck list written out and picked up the last few cards I needed for my deck in time to have about ten minutes to catch my breath before the first round.
So, there we are at the start of round one.
Round 1
I pair up against a gentleman from Louisville, KY by the name of Phillip. Good guy, very friendly, and easy going. Turns out he was playing American Delver or possibly Scepter of Secrets. I never saw a Scepter drop, but that doesn't mean they weren't in there.
Game 1 was down to the wire, and he ran out of gas before he could finish me. I spent four or five turns dangling like bait at one life while he hit land after land on the draw. I managed to cruise to a win on pure luck.
Game 2 was a race to the line. We both came out swinging for the fences and a turn difference either way was the game breaker. He finished me off with only 6 life and winning damage on the board for me.
Game 3 was a different story. I had a sketchy hand that I kept because of inexperience with the deck I was piloting. He came out with a nuts draw and had me burnt off in a mater of four or five turns total.
Lessons: Don't get in a rush. Calm down and keep your head in the game. This is just another game of Magic and you've been playing it since you were 14... Also, take the time to do things in the proper order so you don't miss triggers.
Record: 0-1 (games: 1-2)
Round 2
I paired off against a guy named Jackson. Seemed a friendly guy and as the first Thoughtseize in game 1, I got to see he was playing Vengevine/Fauna Shaman in some kind of ramp deck.
Game 1 ended up with me making a bad play and nearly letting my own Dark Confidant kill me. I should have hit him with a path instead of hitting a blocker that Jackson dropped that wouldn't have saved him more than a turn or two at most. Game ended with me sitting on one life. This was also the game that I made my first missed trigger on and failed at using Bob's trigger. I got a warning, but we didn't lose game-state, so that was it. Fortunately, there was a judge standing very nearby and we got the situation sorted out in a hurry.
Game 2. I boarded in my graveyard hate and never needed it. He dropped down a Knight of the Reliquary that never got to attack. I came out swinging for the fences with a nuts draw and he went down fast.
Record: 1-1 (games: 3-2)
Round 3
I sat down across from an over confident gentleman that shall remain nameless for his protection. He had a very cocky attitude and seemed to be very sour on me from the time we started playing. Even more so after he went down to a deck he though was a scrub pick. He was playing GW Ramp, with very little in the way of finesse.
Game 1 he mulled to 4, but still managed to put up a good fight, which had me concerned. He ended up losing the game, but it was drawn out and tough fought. Thoughtsculler actually was a game maker in this one. Also, the gentleman seemed genuinely confused about the presence of Dark Confidant in my deck, and then even more so by the Thoughtseize. I couldn't help but shake my head, wondering what the circumstances were that you would play a color and not utilize two of the best cards in the format that followed it.
Game 2 was a little less off balance for him, only having to mull once. However he immediately started boasting about his nuts draw after looking at his second six. I sat by passively and didn't let the trash talk get to me. I kept my opener on Bob, Intangible Virtue, and a Lingering + Land. He countered Bob, which I was planing on and baited him into. I stuck the LS and IV, then ground him out to an easy victory which he seemed rather put off by. Apparently he didn't think his homebrewed midrange ramp was going to have problems with my more aggressive rogue brew.
Record: 2-1 (games: 5-2)
Round 4
This is where my luck started to slip back against me. I played against a rather quiet, but polite fellow named John. He was running a very strong UW Control deck that put me on the back foot almost straight away. I hadn't expected to have such a tough matchup against control, but didn't really plan for it, either, seeing as I predicted a long list of aggro decks in the meta.
Game 1 was back and forth and could have gone either way. I don't remember all the details, but I did manage to slip by for the win.
Game 2 was a different story. I made a bad play early on and instead of burying a Veldakin Shackles under my Sculler, I put down a Wrath. The turn before, I picked out a disenchant with a Seize. So, I ended up playing back and forth between the wrath and the shackles the whole game... Talk about a mistake. I think I could have won this game if I'd have taken the shackles instead of the disenchant. I was too worried about protecting my aggro game and not enough about ensuring that his control was damaged sufficiently. After blowing out my initial onslaught with a few well placed removal, then following up with the wrath and a Squadron Hawk, I ended up getting ground out in a long game of attrition that ended very poorly.
Game 3 was much the same as game 2, but faster about it and with fewer mistakes. He just had a better seven and kicked the crap out of me with it.
Lessons: Don't get blinded by your game plan when you're using disruption. It's called disruption because it is supposed to mess up their strategies, not necessarily expedite yours. So with that in mind, and not having seen the dreaded Affinity match up, I should have kept the disenchants in the board so I could have dealt with Shackles.
Record: 2-2 (games 6-3)
Round 5
This was the second round of bad luck. I got seated opposite a very polite and skilled woman by the name of Brenna. She was piloting Monoblue Fairies, which as it turns out is one of my weakest match ups. All things being equal, the number of play mistakes I made was truly painful.
Game 1 was rough. It was a long drawn out game that ended with me losing to a pair of back to back Mistbind Clique that kept me out of the game for two turns and pounding me in the air for the loss.
Game 2 was very one sided. I had a great hand and she must have been lacking. I came across for an easy win. As an aside, I boarded in Torpor Orbs and Leyline of Sanctity against her, trying to prevent the same fiasco from occurring twice in a row.
Game 3 started off well, then went all terrible on me. I made a play mistake and had my second warning for a missed trigger on Bob. I had one of Brenna's friends watching from my side of the table and he screamed for a judge as soon as I picked the card up without flipping it over... I was a little irritated about it. Not that the judge was called, being as that was the proper course of action, but that a third party that wasn't a part of our game at all did it, and did it before I could say a word myself. So, I got distracted and put out of sorts. I kept listening to the people around me and got way out of my comfort zone, losing all focus. I ended up making a few more bad plays, and in the end Torpor Orb worked out to her advantage, allowing her to play a Mistbind Clique without causing the Champion effect to remove her remaining fairie from the board and giving her lethal damage.
Lessons: DO NOT ALLOW OTHERS TO PUSH YOU OUT OF COMFORT. This is a game of skill and concentration is what allows you to make good decisions and play at the top of your game. Having people watch at larger events such as this are just part of the game, and should be anticipated. Do not allow that to put you out of your focus.
On an unrelated note, Brenna's husband and coach went on to place in the top 8, though I didn't stick around long enough to find out how he actually finished. Other than the last game and getting so far out of focus, she was a pleasant opponent that even allowed me to take a few minutes to catch my breath and calm down during the third game.
Record: 2-3 (games: 7-5)
Round 6 and 7.
I don't really have any notes on these two rounds. I played round 6 against a guy named Josh who was piloting an American Delver deck that either wasn't built very well or just fizzled against me on bad draws. I went 2-0 against him with seeming ease. Vault of the Archangel was a beast against him, putting me at 31 life by the end of the second game. Round 7 was against a fairly friendly chap named Carl. Carl was playing a very straight forward RG aggro deck designed to bring out beefy big guys quickly and pound you into a pulp with them. My solution was to provide chump blockers and trade out with him on the ground. Vault saved me again on game one, and let my little chumps become big threats in the air that he had no solutions for. Game 2 was me shoving my little human tokens and an out of control Champion of the Parish down his throat until it was just too much for him.
Record: 4-3 (games: 11-5)
It was a fun event and Gamerz in Indianapolis always puts on a good show. Those guys are a class act and know how to get things done. Also, I'm happy that the Marriot was slow with the internet that was to be provided, since it meant I could play, but other than that little error in the morning, the event had plenty of room and there were all manors of conveniences nearby. I'll cover my post tourney notes in another blog that I'll probably put up tomorrow. I'm still letting a few ideas stew away in my head for now.
SD13
Anyway, long story short, we arrive late, but still in time to catch the last 15 minutes of the extended registration period. I got my deck list written out and picked up the last few cards I needed for my deck in time to have about ten minutes to catch my breath before the first round.
So, there we are at the start of round one.
Round 1
I pair up against a gentleman from Louisville, KY by the name of Phillip. Good guy, very friendly, and easy going. Turns out he was playing American Delver or possibly Scepter of Secrets. I never saw a Scepter drop, but that doesn't mean they weren't in there.
Game 1 was down to the wire, and he ran out of gas before he could finish me. I spent four or five turns dangling like bait at one life while he hit land after land on the draw. I managed to cruise to a win on pure luck.
Game 2 was a race to the line. We both came out swinging for the fences and a turn difference either way was the game breaker. He finished me off with only 6 life and winning damage on the board for me.
Game 3 was a different story. I had a sketchy hand that I kept because of inexperience with the deck I was piloting. He came out with a nuts draw and had me burnt off in a mater of four or five turns total.
Lessons: Don't get in a rush. Calm down and keep your head in the game. This is just another game of Magic and you've been playing it since you were 14... Also, take the time to do things in the proper order so you don't miss triggers.
Record: 0-1 (games: 1-2)
Round 2
I paired off against a guy named Jackson. Seemed a friendly guy and as the first Thoughtseize in game 1, I got to see he was playing Vengevine/Fauna Shaman in some kind of ramp deck.
Game 1 ended up with me making a bad play and nearly letting my own Dark Confidant kill me. I should have hit him with a path instead of hitting a blocker that Jackson dropped that wouldn't have saved him more than a turn or two at most. Game ended with me sitting on one life. This was also the game that I made my first missed trigger on and failed at using Bob's trigger. I got a warning, but we didn't lose game-state, so that was it. Fortunately, there was a judge standing very nearby and we got the situation sorted out in a hurry.
Game 2. I boarded in my graveyard hate and never needed it. He dropped down a Knight of the Reliquary that never got to attack. I came out swinging for the fences with a nuts draw and he went down fast.
Record: 1-1 (games: 3-2)
Round 3
I sat down across from an over confident gentleman that shall remain nameless for his protection. He had a very cocky attitude and seemed to be very sour on me from the time we started playing. Even more so after he went down to a deck he though was a scrub pick. He was playing GW Ramp, with very little in the way of finesse.
Game 1 he mulled to 4, but still managed to put up a good fight, which had me concerned. He ended up losing the game, but it was drawn out and tough fought. Thoughtsculler actually was a game maker in this one. Also, the gentleman seemed genuinely confused about the presence of Dark Confidant in my deck, and then even more so by the Thoughtseize. I couldn't help but shake my head, wondering what the circumstances were that you would play a color and not utilize two of the best cards in the format that followed it.
Game 2 was a little less off balance for him, only having to mull once. However he immediately started boasting about his nuts draw after looking at his second six. I sat by passively and didn't let the trash talk get to me. I kept my opener on Bob, Intangible Virtue, and a Lingering + Land. He countered Bob, which I was planing on and baited him into. I stuck the LS and IV, then ground him out to an easy victory which he seemed rather put off by. Apparently he didn't think his homebrewed midrange ramp was going to have problems with my more aggressive rogue brew.
Record: 2-1 (games: 5-2)
Round 4
This is where my luck started to slip back against me. I played against a rather quiet, but polite fellow named John. He was running a very strong UW Control deck that put me on the back foot almost straight away. I hadn't expected to have such a tough matchup against control, but didn't really plan for it, either, seeing as I predicted a long list of aggro decks in the meta.
Game 1 was back and forth and could have gone either way. I don't remember all the details, but I did manage to slip by for the win.
Game 2 was a different story. I made a bad play early on and instead of burying a Veldakin Shackles under my Sculler, I put down a Wrath. The turn before, I picked out a disenchant with a Seize. So, I ended up playing back and forth between the wrath and the shackles the whole game... Talk about a mistake. I think I could have won this game if I'd have taken the shackles instead of the disenchant. I was too worried about protecting my aggro game and not enough about ensuring that his control was damaged sufficiently. After blowing out my initial onslaught with a few well placed removal, then following up with the wrath and a Squadron Hawk, I ended up getting ground out in a long game of attrition that ended very poorly.
Game 3 was much the same as game 2, but faster about it and with fewer mistakes. He just had a better seven and kicked the crap out of me with it.
Lessons: Don't get blinded by your game plan when you're using disruption. It's called disruption because it is supposed to mess up their strategies, not necessarily expedite yours. So with that in mind, and not having seen the dreaded Affinity match up, I should have kept the disenchants in the board so I could have dealt with Shackles.
Record: 2-2 (games 6-3)
Round 5
This was the second round of bad luck. I got seated opposite a very polite and skilled woman by the name of Brenna. She was piloting Monoblue Fairies, which as it turns out is one of my weakest match ups. All things being equal, the number of play mistakes I made was truly painful.
Game 1 was rough. It was a long drawn out game that ended with me losing to a pair of back to back Mistbind Clique that kept me out of the game for two turns and pounding me in the air for the loss.
Game 2 was very one sided. I had a great hand and she must have been lacking. I came across for an easy win. As an aside, I boarded in Torpor Orbs and Leyline of Sanctity against her, trying to prevent the same fiasco from occurring twice in a row.
Game 3 started off well, then went all terrible on me. I made a play mistake and had my second warning for a missed trigger on Bob. I had one of Brenna's friends watching from my side of the table and he screamed for a judge as soon as I picked the card up without flipping it over... I was a little irritated about it. Not that the judge was called, being as that was the proper course of action, but that a third party that wasn't a part of our game at all did it, and did it before I could say a word myself. So, I got distracted and put out of sorts. I kept listening to the people around me and got way out of my comfort zone, losing all focus. I ended up making a few more bad plays, and in the end Torpor Orb worked out to her advantage, allowing her to play a Mistbind Clique without causing the Champion effect to remove her remaining fairie from the board and giving her lethal damage.
Lessons: DO NOT ALLOW OTHERS TO PUSH YOU OUT OF COMFORT. This is a game of skill and concentration is what allows you to make good decisions and play at the top of your game. Having people watch at larger events such as this are just part of the game, and should be anticipated. Do not allow that to put you out of your focus.
On an unrelated note, Brenna's husband and coach went on to place in the top 8, though I didn't stick around long enough to find out how he actually finished. Other than the last game and getting so far out of focus, she was a pleasant opponent that even allowed me to take a few minutes to catch my breath and calm down during the third game.
Record: 2-3 (games: 7-5)
Round 6 and 7.
I don't really have any notes on these two rounds. I played round 6 against a guy named Josh who was piloting an American Delver deck that either wasn't built very well or just fizzled against me on bad draws. I went 2-0 against him with seeming ease. Vault of the Archangel was a beast against him, putting me at 31 life by the end of the second game. Round 7 was against a fairly friendly chap named Carl. Carl was playing a very straight forward RG aggro deck designed to bring out beefy big guys quickly and pound you into a pulp with them. My solution was to provide chump blockers and trade out with him on the ground. Vault saved me again on game one, and let my little chumps become big threats in the air that he had no solutions for. Game 2 was me shoving my little human tokens and an out of control Champion of the Parish down his throat until it was just too much for him.
Record: 4-3 (games: 11-5)
It was a fun event and Gamerz in Indianapolis always puts on a good show. Those guys are a class act and know how to get things done. Also, I'm happy that the Marriot was slow with the internet that was to be provided, since it meant I could play, but other than that little error in the morning, the event had plenty of room and there were all manors of conveniences nearby. I'll cover my post tourney notes in another blog that I'll probably put up tomorrow. I'm still letting a few ideas stew away in my head for now.
SD13
Build up to PTQ Barcelona
So, before the event began, I had been working out deck ideas and trying to get in touch with the metagame and what to expect. Here's what I had come up with (And man do I need some help playtesting and planning...)
Affinity 25%
Aggro Loam 10-15%
UW Tron 15%
Boros 10%
Splinter Twin 10%
Fairies 10%
and of course Jund at around 20% or so.
Splinter Twin and Affinity were barely represented at all. Almost a third of the field was playing some variation of UW Tron. Jund was well represented as well. But it felt like most the rest of the field was barely playing standard lists at all. This was my first mistake.
With that field in mind, I played a brew WB Tokens. It seemed really solid against most of the midrange and aggro decks, and had some solid solutions to burn decks. I built my board to deal with Fairies, Twin and Storm, and Affinity... I only played a Fairie deck. The rest of them I never saw. I heard there was one or two Twin decks, maybe one or two Affinity.
I ran the following list after a little consideration.
BW Tokens
4 Champion of the Parish
4 Dark Confidant
2 Hero of Bladehold
2 Tidehollow Sculler
(12 creatures)
2 Gideon Jura
2 Sorin, Lord of Innistrad
(4 planeswalkers)
4 Lingering Souls
4 Gather the Townsfolk
4 Intangible Virtue
2 Honor of the Pure
4 Path to Exile
4 Thoughtseize
(22 spells)
3 Plains
3 Swamp
2 Vault of the Archangel
2 Windbrisk Heights
4 Marsh Flats
4 Godless Shrine
4 Isolated Chapel
(22 land)
Sideboard
2 Torpor Orbs (fairies in mind)
2 Castigate (to switch out with the scullers against more burn oriented decks)
2 Kataki, War's Wage (Affinity)
3 Kor Firewalker (RDW, Storm)
3 Nihil Spellbomb (Aggro Loam, Dredge)
3 Leyline of Sanctity (Jund, RDW, Boros, Rakdos)
The Castigates were main deck till the morning of the event, since I didn't own both scullers. The Kataki in the side board were both disenchants instead, since I didn't own the Kataki. I bought the cards before the event. As well as the two maindeck Windbrisk. I thought those would be good for the deck, but I don't think so. They only went off once, and it was in a game that I already had well in hand. In short, they were a bad call. I should have kept the disenchants and left in the two other basic lands instead of the Windbrisk.
Next post, we'll talk about the actual event.
SD13
The Intro
My name is Barret. Or at least that's the handle I go by online. I'm an avid gamer. I play mostly tabletops, but I do enjoy a good online strategy game from time to time as well. My favorite games are Magic: the Gathering, Warhammer 40,000, Dungeons and Dragons 3.5 (4th Edition can suck it.), and League of Legends. Those are the ones that soak up most of my time anyway.
My resume for Magic goes back to 4th Edition, and I've been playing ever since. I've never cracked above the local level and FNM and weekly drafts though. That's one of my goals for this year is to earn some planeswalker points and take a few shots at going on to bigger things. For 40k, I've only been playing for about three years, but its good fun and a friend and I run a local gaming club called Midwest Warfare. Look us up on Facebook.
I'm 30, I live in the Midwest, and I'm currently attending a community college with plans to transfer to a four year school. I have a girlfriend who tries to be supportive of my nerdy ways, but it can be challenging.
My resume for Magic goes back to 4th Edition, and I've been playing ever since. I've never cracked above the local level and FNM and weekly drafts though. That's one of my goals for this year is to earn some planeswalker points and take a few shots at going on to bigger things. For 40k, I've only been playing for about three years, but its good fun and a friend and I run a local gaming club called Midwest Warfare. Look us up on Facebook.
I'm 30, I live in the Midwest, and I'm currently attending a community college with plans to transfer to a four year school. I have a girlfriend who tries to be supportive of my nerdy ways, but it can be challenging.
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